The Good Ending

Recently, I replayed Metro: 2033 with little doubt I’d get the good ending. I knew all about the hidden morality system and had confidence that I’d be able to work it to my advantage. I got the bad ending. Since, I’ve been wondering why—and what my ending says about me.

In the case of 2033, I didn’t accrue enough moral points to unlock the choice at the end. The bad ending comes without a choice; the good ending comes with a choice to take a chance or let the bad ending happen. I think it must have been close. Throughout my playthrough, I stunned where I could—rather than kill—and when given the option to do a good deed, I generally did it. I listened to conversations and tried to interact with NPCs. I found hidden items. But I didn’t do enough, and the question of why has a pretty easy answer.

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My Super Power

Last week I stumbled across the Man of Steel Glyph Creator. I love web pages like this. I have my own coat of arms for Game of Thrones (and one for each of the voices in my head) and a set of pokemon cards featuring my characters. I’ve also fiddled with other heraldry and branded creations, these are simply the most recent.

Kelly, of the house of Nu
Kelly, of the house of Nu

This is my Kryptonian identity. I am Kelly, of the House of Nu. Not sure if that means I can fly or not. Leap buildings in a single bound, stop bullets…and so on.

You don’t have to be a comic book fan to want a super power. All of us, at some point or other, have wished for a talent or an ability that would either make our lives easier or set us apart. We strive for these things through education and practice. Many of us choose professions and arts based on what we excel at and some of us achieve greatness.

Super powers can be small things as well. Extraordinary luck or a knack. Cats have a super power–they always land on their feet. My husband has a super power–he knows where I hide the chocolate. Always. Even when I move it.

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