What the Actual @#%&?

Part three of my series on (relatively) recent gaming disappointments. Part one covered Star Wars Jedi: Fallen Order. Part two covered Outer Worlds.

There’s a board game I love that no one else in the family ever wants to play. It’s called Iron Dragon, and whenever I suggest a round, everyone groans. Part of it is that the game takes at least four hours to play. Usually more. Okay, a lot more. Another part is the absolute tedium of it. You start out with a small train and a bag of money. You draw a card listing a series of destinations, the cargo they’re after, and how much they’re willing to pay. Then you plan your route accordingly, building track as you go. First player to connect six cities wins.

Playing well—and winning—requires a careful balance of risk vs reward as well as luck. I love it. Planning out my routes and calculating exactly how much it’s going to cost me to build the track there. How much I’ll make by connecting the dots.

Continue reading “What the Actual @#%&?”